PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
Responsibilities基于 Unreal Engine 源码进行功能扩展、定制与维护,解决引擎层面的疑难问题
负责游戏运行时的性能分析与优化(CPU / GPU / 内存 / 加载),使项目达成目标帧率与内存预算
开发与维护引擎侧的工具、插件与自动化流程,提升团队研发效率
参与引擎版本升级、模块重构与技术方案评审,输出技术文档
与渲染、玩法、平台等方向的工程师协作,排查并修复跨模块问题
针对主机硬件进行平台专项性能分析与优化,涵盖 CPU、GPU、内存、加载与帧时间瓶颈
Extend, customize, and maintain Unreal Engine at the source level; investigate and resolve engine-level issues
Own runtime performance profiling and optimization (CPU / GPU / memory / loading) to meet frame-rate and memory budgets
Build and maintain engine-side tools, plugins, and automation to improve team productivity
Contribute to engine version upgrades, module refactoring, and technical design reviews; produce technical documentation
Collaborate with rendering, gameplay, and platform engineers to diagnose and fix cross-module issues
Perform platform-specific performance analysis and optimization for console hardware, including CPU, GPU, memory, loading and frame-time bottlenecks.
专业要求
熟悉 UE 引擎架构(Module / UObject / GC / Actor 生命周期 / 序列化机制等),有修改引擎源码的实际经验
具备扎实的性能优化能力,熟练使用 Unreal Insights、Stat 命令、RenderDoc、PIX 等分析工具
理解引擎构建流程(UBT / UHT),有工程化与工具链开发经验
具备独立定位与解决底层疑难问题的能力
有在主机硬件与性能预算受限条件下,分析并优化 Unreal Engine 项目的经验
通用任职要求
计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
扎实的现代 C++(C++14/17)功底,理解内存管理、多线程、性能优化
熟练使用 Unreal Engine(UE4/UE5)进行商业项目开发
熟悉 Git / Perforce 等版本管理工具
具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
有渲染管线(RDG / Shader / 材质系统)开发经验
有主机平台(PS5 / Xbox Series / Switch)项目经验
有 3A 项目或大型开放世界项目经验
参与过开源项目或有技术博客 / 技术分享输出
有 Nintendo Switch / Nintendo Switch 2 开发与性能优化经验
有将 Unreal Engine 项目从 PC / 当世代主机移植到受限硬件的经验
有 Unreal Engine 版本升级经验,能处理升级过程中的引擎 / 插件兼容性问题
有使用 NVIDIA Nsight Graphics 进行 GPU 分析与底层图形性能诊断的经验
Role-Specific Requirements
Deep familiarity with UE architecture (Modules, UObject, GC, Actor lifecycle, serialization) and hands-on experience modifying engine source code
Strong performance-optimization skills, proficient with Unreal Insights, stat commands, RenderDoc, PIX, or equivalent
Understanding of the engine build pipeline (UBT / UHT) and experience with tooling and engineering infrastructure
Ability to independently diagnose and resolve low-level, hard-to-reproduce problems
Experience profiling and optimizing Unreal Engine projects under constrained console hardware and performance budgets.
General Requirements
Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
3+ years of professional game development experience, with at least one shipped title or one full production cycle
Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
Hands-on commercial experience with Unreal Engine (UE4/UE5)
Familiarity with version control systems such as Git / Perforce
Working proficiency in written English; able to read technical documentation and communicate in writing
Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
Experience with rendering pipelines (RDG, shaders, material system)
Console experience (PS5 / Xbox Series / Switch)
AAA or large open-world project experience
Open-source contributions, technical blog, or conference talks
Experience with Nintendo Switch / Nintendo Switch 2 development and performance optimisation
Experience porting Unreal Engine titles from PC / current-generation consoles to constrained hardware
Experience with Unreal Engine version upgrades and resolving engine/plugin compatibility issues during migration
Experience with NVIDIA Nsight Graphics for GPU profiling and low-level graphics performance analysis


